Here is the list of what formats to save as for armors/clothing:ĭiff – DXT1 (no alpha) or DXT 5 (interpolated alpha) depending on the texture dds, you’ll need to choose “Generate MIP Maps” and also choose what type of. Photoshop does NOT support it without the plug-in ( download here).
If you followed my advice about extracting and saved your Texmod extracts as. Instead, here’s just a general overview for the different types of files:
I won’t give a tutorial on how to use Photoshop because that would take forever. … Or use whatever image editor you’re comfortable with. Let’s talk about the second step, editing textures.
Ok, so you know how to extract textures by now.